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اريد لعبه بسيطه معمولة ب Applet

مغلق
بدأه شاب مسلم في 2 ديسمبر 2003 · 4 رد · 746 مشاهدة · في JavaSE
مشاركة: واتساب X فيسبوك تيليجرام
#1 صاحب الموضوع

عندي مشروع عمل صفحة شخصية بال HTML

ورأيت اني اضيف فيه لعبه بسيطه جدا عن طريق الابليت فهل يوجد لدى احد كود للعبه بسيطه

ودمتم في خير

#2

عندي هذا الكود

ولكن اريد احد يساعدي فيه ويعمله على جافا ابليت

class Num

{

public static void main (String [] args)

{

int num = (int)(100*Math.random() ) ;

int number = num +1 ;

while (num != number && number !=0)

{

System.out.println(" Enter your number >0 & <100 or 0 to end ");

number = Console.readInt();

if ( number ==num)

{

System.out.println(" You Are win $ 1000 ");

}

else if ( number > num )

{

System.out.println(" Your number is > ");

}

else if (number >0 )

{

System.out.println("Your number is < ");

}

}

}

}

#3

هذا كود لعبة تك تاك .. واذا كان عندك السوفتوير الخاص بالجافا JS2DK فبداخله مجلد اسمه Dimo ستجد فيها ابلتز كثيرة

import java.awt.*;

import java.awt.event.*;

import java.awt.image.*;

import java.net.*;

import java.applet.*;

/**

* A TicTacToe applet. A very simple, and mostly brain-dead

* implementation of your favorite game! <p>

*

* In this game a position is represented by a white and black

* bitmask. A bit is set if a position is ocupied. There are

* 9 squares so there are 1<<9 possible positions for each

* side. An array of 1<<9 booleans is created, it marks

* all the winning positions.

*

* @version 1.2, 13 Oct 1995

* @author Arthur van Hoff

* @modified 04/23/96 Jim Hagen : winning sounds

* @modified 02/10/98 Mike McCloskey : added destroy()

*/

public

class TicTacToe extends Applet implements MouseListener {

/**

* White's current position. The computer is white.

*/

int white;

/**

* Black's current position. The user is black.

*/

int black;

/**

* The squares in order of importance...

*/

final static int moves[] = {4, 0, 2, 6, 8, 1, 3, 5, 7};

/**

* The winning positions.

*/

static boolean won[] = new boolean[1 << 9];

static final int DONE = (1 << 9) - 1;

static final int OK = 0;

static final int WIN = 1;

static final int LOSE = 2;

static final int STALEMATE = 3;

/**

* Mark all positions with these bits set as winning.

*/

static void isWon(int pos) {

for (int i = 0 ; i < DONE ; i++) {

if ((i & pos) == pos) {

won = true;

}

}

}

/**

* Initialize all winning positions.

*/

static {

isWon((1 << 0) | (1 << 1) | (1 << 2));

isWon((1 << 3) | (1 << 4) | (1 << 5));

isWon((1 << 6) | (1 << 7) | (1 << 8));

isWon((1 << 0) | (1 << 3) | (1 << 6));

isWon((1 << 1) | (1 << 4) | (1 << 7));

isWon((1 << 2) | (1 << 5) | (1 << 8));

isWon((1 << 0) | (1 << 4) | (1 << 8));

isWon((1 << 2) | (1 << 4) | (1 << 6));

}

/**

* Compute the best move for white.

* @return the square to take

*/

int bestMove(int white, int black) {

int bestmove = -1;

loop:

for (int i = 0 ; i < 9 ; i++) {

int mw = moves;

if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {

int pw = white | (1 << mw);

if (won[pw]) {

// white wins, take it!

return mw;

}

for (int mb = 0 ; mb < 9 ; mb++) {

if (((pw & (1 << mb)) == 0) && ((black & (1 << mb)) == 0)) {

int pb = black | (1 << mb);

if (won[pb]) {

// black wins, take another

continue loop;

}

}

}

// Neither white nor black can win in one move, this will do.

if (bestmove == -1) {

bestmove = mw;

}

}

}

if (bestmove != -1) {

return bestmove;

}

// No move is totally satisfactory, try the first one that is open

for (int i = 0 ; i < 9 ; i++) {

int mw = moves;

if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {

return mw;

}

}

// No more moves

return -1;

}

/**

* User move.

* @return true if legal

*/

boolean yourMove(int m) {

if ((m < 0) || (m > 8)) {

return false;

}

if (((black | white) & (1 << m)) != 0) {

return false;

}

black |= 1 << m;

return true;

}

/**

* Computer move.

* @return true if legal

*/

boolean myMove() {

if ((black | white) == DONE) {

return false;

}

int best = bestMove(white, black);

white |= 1 << best;

return true;

}

/**

* Figure what the status of the game is.

*/

int status() {

if (won[white]) {

return WIN;

}

if (won[black]) {

return LOSE;

}

if ((black | white) == DONE) {

return STALEMATE;

}

return OK;

}

/**

* Who goes first in the next game?

*/

boolean first = true;

/**

* The image for white.

*/

Image notImage;

/**

* The image for black.

*/

Image crossImage;

/**

* Initialize the applet. Resize and load images.

*/

public void init() {

notImage = getImage(getCodeBase(), "images/not.gif");

crossImage = getImage(getCodeBase(), "images/cross.gif");

addMouseListener(this);

}

public void destroy() {

removeMouseListener(this);

}

/**

* Paint it.

*/

public void paint(Graphics g) {

Dimension d = getSize();

g.setColor(Color.black);

int xoff = d.width / 3;

int yoff = d.height / 3;

g.drawLine(xoff, 0, xoff, d.height);

g.drawLine(2*xoff, 0, 2*xoff, d.height);

g.drawLine(0, yoff, d.width, yoff);

g.drawLine(0, 2*yoff, d.width, 2*yoff);

int i = 0;

for (int r = 0 ; r < 3 ; r++) {

for (int c = 0 ; c < 3 ; c++, i++) {

if ((white & (1 << i)) != 0) {

g.drawImage(notImage, c*xoff + 1, r*yoff + 1, this);

} else if ((black & (1 << i)) != 0) {

g.drawImage(crossImage, c*xoff + 1, r*yoff + 1, this);

}

}

}

}

/**

* The user has clicked in the applet. Figure out where

* and see if a legal move is possible. If it is a legal

* move, respond with a legal move (if possible).

*/

public void mouseReleased(MouseEvent e) {

int x = e.getX();

int y = e.getY();

switch (status()) {

case WIN:

case LOSE:

case STALEMATE:

play(getCodeBase(), "audio/return.au");

white = black = 0;

if (first) {

white |= 1 << (int)(Math.random() * 9);

}

first = !first;

repaint();

return;

}

// Figure out the row/column

Dimension d = getSize();

int c = (x * 3) / d.width;

int r = (y * 3) / d.height;

if (yourMove(c + r * 3)) {

repaint();

switch (status()) {

case WIN:

play(getCodeBase(), "audio/yahoo1.au");

break;

case LOSE:

play(getCodeBase(), "audio/yahoo2.au");

break;

case STALEMATE:

break;

default:

if (myMove()) {

repaint();

switch (status()) {

case WIN:

play(getCodeBase(), "audio/yahoo1.au");

break;

case LOSE:

play(getCodeBase(), "audio/yahoo2.au");

break;

case STALEMATE:

break;

default:

play(getCodeBase(), "audio/ding.au");

}

} else {

play(getCodeBase(), "audio/beep.au");

}

}

} else {

play(getCodeBase(), "audio/beep.au");

}

}

public void mousePressed(MouseEvent e) {

}

public void mouseClicked(MouseEvent e) {

}

public void mouseEntered(MouseEvent e) {

}

public void mouseExited(MouseEvent e) {

}

public String getAppletInfo() {

return "TicTacToe by Arthur van Hoff";

}

}

#4

أخي الكريم خالد

جزاكم الله على مساعدتك لي

ولكن للأسف الشديد

الكود سليم ولا يوجد به اي مشاكل

ولكن اللعبة لم تظهر بعد ان عملت لها صفحة HTML

=====

أريد من احد الاخوة ان يكتب كود ابليت للعبتي في اول مداخله

#5
<APPLET CODE="YourClassHere.class" WIDTH=400 HEIGHT=300></APPLET>

ahabdeen.jpg

<marquee>

مش موجود بصفة دايمة للامتحانات

</marquee>

هذا الموضوع مغلق.

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