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كود تلبيس عرايس

بدأه طالبه في الحاسب في 24 مايو 2012 · 0 رد · 1,257 مشاهدة · في OpenGL
مشاركة: واتساب X فيسبوك تيليجرام
#1

السلام عليكم ..

هذا كود فكرة زي لعبة تلبيس العرايس ..

اول شيء يطلع الملكان يمشي ويوقف في نقطه معينه بعدين نختار منيو الملابس عن طريق الماوس ..

نواجه مشكلة الملكان يمشي بعد مايوقف تطلع لنا المنيو بس الملابس ماتظهر ..

علما قبل مانضيف الحركة كانت الملابس تطلع ..

هذا الكود ..

#include <windows.h>
#include <GL/glut.h>

//قيمة ابتدائية لمكان تحرك الجسم
float  ty=0;

void display (void)
{
  glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

   //background


glColor3ub (111, 111, 111);
  glBegin(GL_POLYGON);
  glVertex2i (-500,500); 
  glVertex2i (500,500);
  glVertex2i (500,-500);
  glVertex2i (-500,-500);
  glEnd();


 //read carbet
   //glColor3f(1.0, 0.0, 0.0);
  glBegin(GL_POLYGON);
 glColor3ub (111, 0, 0); 
  glVertex2i (0,-400); 
  glColor3ub (111, 0, 0);
  glVertex2i (-300,-400);
    glColor3ub (270, 0, 0); 
  glVertex2i (0,400);
  glEnd();


  //mothalth aswad
   glColor3f(0.0, 0.0, 0.0);
  glBegin(GL_POLYGON);
  glVertex2i (20,-450);
  glVertex2i (0,-400); 
  glVertex2i (0,400);
  glEnd();

  //mostateel aswad
  glColor3f(0.0, 0.0, 0.0);
   glBegin(GL_POLYGON);
  glVertex2i (0,-400); 
  glVertex2i (-300,-400);
  glVertex2i (-280,-450);
  glVertex2i (20,-450);
  glEnd();



  //back wall
   glColor3ub(111,111,111);
  glBegin(GL_POLYGON);
  glVertex2i (-500,500); 
  glVertex2i (500,500);
  glVertex2i (500,0);
  glVertex2i (-500,0);
  glEnd();

  // 7dod Lroom

  glColor3ub(1,1,1);
  glLineWidth(4.0);
   glBegin(GL_LINES);
   glVertex2i (100,0);
  glVertex2i (-500,0);
  glEnd(); 

  glColor3ub(1,1,1);
  glLineWidth(4.0);
   glBegin(GL_LINES);
   glVertex2i (100,0);
  glVertex2i (100,500);
  glEnd();
   glColor3ub(1,1,1);
  glLineWidth(4.0);
   glBegin(GL_LINES);
   glVertex2i (100,0);
  glVertex2i (500,-500);
  glEnd();

   glColor3ub(111,111,111);
  glBegin(GL_POLYGON);
  glVertex2i (-500,500); 
  glVertex2i (500,500);
  glVertex2i (500,0);
  glVertex2i (-500,0);
  glEnd();
  glPushMatrix();


  glTranslatef(0,ty,0);
  // rass
    glColor3ub(255,231,204);
  glBegin(GL_POLYGON);
  glVertex2i (-100,90);
  glVertex2i (-140,90); 
  glVertex2i (-140,50);
  glVertex2i (-100,50);
  glEnd();
  //3en yamen
    glPointSize(6);                                    
  glBegin(GL_POINTS);  
  glColor3f(0, 0, 1);    
  glVertex2i(-110,80);
  glEnd();
  //3en yasar
  glPointSize(6);                                    
  glBegin(GL_POINTS);  
  glColor3f(0, 0, 1);    
  glVertex2i(-125,80);
  glEnd();
  //jasm
   glColor3ub(0,0,0);
  glBegin(GL_LINES); 
 glVertex2f(-120, 50);
  glVertex2f(-120, -150);
   glEnd();
  //regl ysar
   glColor3ub(0,0,0);
  glBegin(GL_LINES); 
 glVertex2f(-120, -150);
  glVertex2f(-150, -300);
   glEnd();
  //regl yamen
   glColor3ub(0,0,0);
  glBegin(GL_LINES); 
 glVertex2f(-120, -150);
  glVertex2f(-100, -300);
   glEnd();
   //yad yamen
   glColor3ub(0,0,0);
  glBegin(GL_LINES); 
 glVertex2f(-120, 0);
  glVertex2f(-50, -50);
   glEnd();
   //yad yasar
    glColor3ub(0,0,0);
  glBegin(GL_LINES); 
 glVertex2f(-120, 0);
  glVertex2f(-200, -50);
   glEnd();

  if(ty>=0&ty<=200)
	  {
      ty=ty+1.7; 
         }
   glPopMatrix();
  glutSwapBuffers();
}

void tshert(){
	glColor3ub (252,189,30);
  glBegin(GL_POLYGON);
  glVertex2i (-135,10); 
  glVertex2i (-105,10);
  glVertex2i (-105,-155);
  glVertex2i (-135,-155);
  glEnd();

  // kom yasar
  glColor3ub (252,189,30);
  glBegin(GL_POLYGON);
  glVertex2i (-150,0); 
  glVertex2i (-135,10);
  glVertex2i (-130,-20);
  glVertex2i (-150,-30);
  glEnd();

   glColor3ub (252,189,30);
  glBegin(GL_POLYGON);
  glVertex2i (-105,10); 
  glVertex2i (-90,0);
  glVertex2i (-90,-30);
  glVertex2i (-130,-20);
  glEnd();

glFlush();
}
void Belt(){

  glColor3ub(1,1,1);
  glBegin(GL_POLYGON);
glVertex2f(-140, -110);
  glVertex2f(-90, -110);
 glVertex2f(-80, -120);
  glVertex2f(-150,-120);
  glEnd();
  glFlush();
}
void dress1(){

  glColor3ub(23,10,255);
 glBegin(GL_POLYGON);
 //1 
 glVertex2f(-160,-200);
 //2
 glVertex2f(-80,-200);
 //3
 glVertex2f(-80,20);
 //4
 glVertex2f(-100,20);
 //5
  glVertex2f(-120,-10);
  //6
 glVertex2f(-140,20);
 //7
  glVertex2f(-160,20);
  glEnd();

glPointSize(4);
  glBegin(GL_POINTS);
  glColor3ub(34,190,135);
  glVertex2i(-120, -30);
  glEnd();

  glPointSize(4);
  glBegin(GL_POINTS);
  glColor3ub(34,190,135);
  glVertex2i(-120, -40);
  glEnd();

  glPointSize(4);
  glBegin(GL_POINTS);
  glColor3ub(34,190,135);
  glVertex2i(-120, -50);
  glEnd();

  glPointSize(4);
  glBegin(GL_POINTS);
  glColor3ub(34,190,135);
  glVertex2i(-120, -60);
  glEnd();

  glPointSize(6);
  glBegin(GL_LINES);
  glColor3ub(34,190,135);
  glVertex2i(-80, -80);
  glVertex2i(-160, -80);  
  glEnd();

  glPointSize(6);
  glBegin(GL_LINES);
  glColor3ub(34,190,135);
  glVertex2i(-80, 20);
  glVertex2i(-100, 20);  
  glEnd();

   glPointSize(6);
  glBegin(GL_LINES);
  glColor3ub(34,190,135);
  glVertex2i(-140, 20);
  glVertex2i(-160, 20);  
  glEnd();

   glPointSize(6);
  glBegin(GL_LINES);
  glColor3ub(34,190,135);
  glVertex2i(-140, 20);
  glVertex2i(-120, -10);  
  glEnd();

  glPointSize(6);
  glBegin(GL_LINES);
  glColor3ub(34,190,135);
  glVertex2i(-100, 20);
  glVertex2i(-120, -10);  
  glEnd();

    glColor3ub(23,10,255);
 glBegin(GL_POLYGON); 
 glVertex2f(-55,-55);
 glVertex2f(-40,-40);
 glVertex2f(-80,20);
 glVertex2f(-80,-10);
 glEnd();

     glColor3ub(23,10,255);
 glBegin(GL_POLYGON); 
 glVertex2f(-185,-55);
 glVertex2f(-200,-40);
 glVertex2f(-160,20);
 glVertex2f(-160,-10);
 glEnd();


  glPointSize(6);
  glBegin(GL_LINES);
  glColor3ub(34,190,135);
  glVertex2i(-55,-55);
  glVertex2i(-40, -40);  
  glEnd();


  glPointSize(6);
  glBegin(GL_LINES);
  glColor3ub(34,190,135);
  glVertex2i(-185,-55);
  glVertex2i(-200,-40);  
  glEnd();
  glFlush();
}
void Necklace(){

      glPointSize(2);
  glBegin(GL_LINES);
  glColor3f(0,0,0);
  glVertex2i(-90,20);
  glVertex2i(-120,-15);  
  glEnd();

      glPointSize(2);
  glBegin(GL_LINES);
  glColor3f(0,0,0);
  glVertex2i(-150,20);
  glVertex2i(-120,-15);  
  glEnd();


 glPointSize(6);
  glBegin(GL_POINTS);
  glColor3f(0,0,0);
  glVertex2i(-120,-15);
  glEnd();
  glFlush();

}
void Belt2(){

  glColor3ub (000, 000, 000);
  glBegin(GL_TRIANGLES);
  glVertex2i (-90,-80); 
  glVertex2i (-100,-80);
  glVertex2i (-95,-90);
  glEnd();

  glColor3ub (000, 000, 000);
  glBegin(GL_TRIANGLES);
  glVertex2i (-100,-80); 
  glVertex2i (-110,-80);
  glVertex2i (-105,-90);
  glEnd();

    glColor3ub (000, 000, 000);
  glBegin(GL_TRIANGLES);
  glVertex2i (-110,-80); 
  glVertex2i (-120,-80);
  glVertex2i (-115,-90);
  glEnd();

      glColor3ub (000, 000, 000);
  glBegin(GL_TRIANGLES);
  glVertex2i (-120,-80); 
  glVertex2i (-130,-80);
  glVertex2i (-125,-90);
  glEnd();

  glColor3ub (000, 000, 000);
  glBegin(GL_TRIANGLES);
  glVertex2i (-130,-80); 
  glVertex2i (-140,-80);
  glVertex2i (-135,-90);
  glEnd();

    glPointSize(4);
  glBegin(GL_LINES);
  glColor3f(0,0,0);
  glVertex2i(-156, 20);
  glVertex2i(-90, -80);  
  glEnd();

    glPointSize(4);
  glBegin(GL_LINES);
  glColor3f(0,0,0);
  glVertex2i(-156,-200);
  glVertex2i(-90, -80);  
  glEnd();
  glFlush();
}
void tshirt2(){

  glColor3ub(255, 51, 175);
 glBegin(GL_POLYGON);

 glVertex2f(-120,-50);
 //2 
 glVertex2f(-80,-60);
 //3
 glVertex2f(-80,10);
 //4
 glVertex2f(-120,0);
 //5
 glVertex2f(-160,10);
 //6
 glVertex2f(-160,-60);
 glEnd();


     glPointSize(6);
  glBegin(GL_LINES);
  glColor3ub(000,000,000);
  glVertex2i(-80,10);
  glVertex2i(-120,0);  
  glEnd();

    glPointSize(6);
  glBegin(GL_LINES);
  glColor3ub(000,000,000);
  glVertex2i(-120,0);
  glVertex2i(-160,10);  
  glEnd();
  glFlush();
}
void trousers2(){

  glColor3ub(000, 000, 000);
 glBegin(GL_POLYGON);
 //1
 glVertex2f(-120,-90);
 //2 
 glVertex2f(-100,-200);
 //3
 glVertex2f(-70,-200);
 //4
 glVertex2f(-80,-70);
 //5
 glVertex2f(-160,-70);
 //6
 glVertex2f(-170,-200);
  //7
 glVertex2f(-140,-200);
 glEnd();


    glPointSize(8);
  glBegin(GL_LINES);
  glColor3ub(255, 51, 175);
  glVertex2i(-80,-70);
  glVertex2i(-160,-70);  
  glEnd();
 glFlush();
}
void cap(){

  glColor3ub(666,666,111);
  glBegin(GL_POLYGON);
  glVertex2i (-90,40); 
  glVertex2i (-70,70);
  glVertex2i (-100,90); 
  glVertex2i (-140,90);
  glVertex2i (-170,70);
  glVertex2i (-150,40);
  glEnd();


  glColor3ub(666,666,111);
   glBegin(GL_POLYGON);
  glVertex2i (-90,60); 
  glVertex2i (-150,70);
  glVertex2i (-150,160);
  glVertex2i (-90,160);
   glEnd();


    glBegin(GL_POLYGON);
   glColor3ub(666,111,111);
   glVertex2i (-90,80); 
  glVertex2i (-150,80);  
   glVertex2i (-150,110);
  glVertex2i (-90,110);
  glEnd();
  glFlush();

}
void dress2 (){
 glPointSize(2);
  glBegin(GL_LINES);
  glColor3ub(000,000,000);
  glVertex2i(-83, 5);
  glVertex2i(-83, 30);  
  glEnd();

  // kom yasar
      glPointSize(2);
  glBegin(GL_LINES);
  glColor3ub(000,000,000);
  glVertex2i(-157, 5);
  glVertex2i(-157, 30);  
  glEnd();
  glFlush();
}
void dress3(){
   glColor3ub(171,25,21);
 glBegin(GL_POLYGON);
 //1
  glVertex2f(-140,-80);
 //2 
 glVertex2f(-156,-200);
 //3
 glVertex2f(-80,-200);
 //4
 glVertex2f(-90,-80);
 //5
 glVertex2f(-80,20);
 //6
  glVertex2f(-118,5);
 //7
  glVertex2f(-156,20);

  glEnd();
  glFlush();
}
void dress4(){

  glColor3ub(222,34,24);
 glBegin(GL_POLYGON);
 //1 
 glVertex2f(-140,-110);
 //2
 glVertex2f(-90,-110);
 //3
 glVertex2f(-70,20);
 //4
 glVertex2f(-90,20);
 //5
  glVertex2f(-120,-10);
  //6
 glVertex2f(-140,20);
 //7
  glVertex2f(-160,20);
  glEnd();



   glColor3ub(22,34,294);
   glBegin(GL_POLYGON);
 glVertex2f(-140, -110);
  glVertex2f(-90, -110);
 glVertex2f(-70, -200);
  glVertex2f(-160,-200);
  glEnd();
  glFlush();
}
void trousers(){ 
glColor3ub (109,83,65);
  glBegin(GL_POLYGON);
  glVertex2i (-120,-155); 
  glVertex2i (-105,-155);
  glVertex2i (-95,-300);
  glVertex2i (-120,-310);
  glEnd();

  glColor3ub (109,83,65);
  glBegin(GL_POLYGON);
  glVertex2i (-135,-155); 
  glVertex2i (-120,-155);
  glVertex2i (-145,-300);
  glVertex2i (-170,-310);
  glEnd();

glFlush();}
void menu(int ms)
{
if (ms==1)
 tshert();
if(ms==2)
tshirt2();
 if(ms==3)
 dress1();
if(ms==4)
dress2();
if(ms==5)
dress3();
if(ms==6)
dress4();
if(ms==7)
trousers();
if(ms==8)
trousers2();
if(ms==9)
cap();
if(ms==10)
Belt();
if(ms==11)
Belt2();
if(ms==12)
Necklace();
}


void set_up_menu(void)
{

glutCreateMenu(menu);
glutAddMenuEntry("T shert",1);
glutAddMenuEntry("T-shirt",2);
glutAddMenuEntry("Dress",3);
glutAddMenuEntry("Dress",4);
glutAddMenuEntry("Dress",5);
glutAddMenuEntry("Dress",6);
glutAddMenuEntry("Trousers",7);
glutAddMenuEntry("Trousers",8);
glutAddMenuEntry("cap",9);
glutAddMenuEntry("Belt",10);
glutAddMenuEntry("Belt",11);
glutAddMenuEntry("Necklace",12);

glutAttachMenu(GLUT_RIGHT_BUTTON);

}

void main (int argc, char **argv)
{
  glutInit (&argc, argv);
  glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
  glutInitWindowSize (1000, 1000);
  glutCreateWindow ("Translate always");
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
   glClearColor(1.0,1.0, 1.0, 0.0);
  glOrtho(-500.0, 500.0, -500.0, 500.0, 0.0, 1.0);
  glutDisplayFunc (display);
  glutIdleFunc (display);
  glMatrixMode(GL_MODELVIEW);
  set_up_menu();
  glLoadIdentity();
  glutMainLoop();
}

بليييز احد يرد علي ضروري ..

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