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عندي كود بلياردو وابغى مساعدتكم عشان اسوي فيه حركه

بدأه عبث الايام في 12 مايو 2012 · 0 رد · 970 مشاهدة · في OpenGL
مشاركة: واتساب X فيسبوك تيليجرام
#1

السلام عليكم ورحمة الله وبركاته

كيفكم ..

لو سمحتوو انا سويت كود بلياردوو وابعى مساعدتكم عشان اسوي حركه للكوره البيضاء بحيث تحرك تضرب الكور الثانيه وتحركها

حاولت اسويها اكثر من مره بس ماتضبط معايه وتختفي الكور وكماان ارجل طاولة البلياردو ابغاها تكون اسطوانيه

الله يسعدكم ساعدوني لازم اسلمه الاثنين واتمنى منكم المساعده العاجله

الكود ..

#include<windows.h>
#include<GL\glut.h>
#include<math.h>
void draw()	
{float x=405,y=500;
    glBegin(GL_QUADS);
	glColor4f(1111,0.7,0.2,1111);
	glVertex3f(0,0,0);
	glColor4f(1,1111.7,0.2,1111);
	glVertex3f(800,0,1);
	glColor4f(1111,0.7,0.2,1111);
	glVertex3f(650,500,1);
	glColor4f(1111,0.7,0.2,1111);
	glVertex3f(150,500,1);
glEnd ();
//ÇáÇÑÖíå ÇáÈäíå

	glBegin(GL_QUADS);
	glColor4f(2,0,2,0);
	glVertex2f(800,50);
	glColor4f(2,0,2,0);
	glVertex2f(800,700);
	glColor4f(2,0,2,0);;
 	glVertex2f(650,700);
	glColor4f(2,0,2,0);
	glVertex2f(650,500);
	glEnd ();
	// ÇáÍÇÆØ ÇáæÑÏí

	glBegin(GL_QUADS);
	glColor4f(0.3,0.3,.011,1);
	glVertex2f(150,500);
	glColor4f(1,0.5,0.05,1);
	glVertex2f(650,500);
	glColor4f(0.3,0.3,.011,1);
 	glVertex2f(650,550);
    glColor4f(1,0.5,0.05,1);
	glVertex2f(150,550);
	glEnd();
	// ÇØÇÑ ãÇÈíä ÇáÍÇÆØ æÇáÇÑÖíå

	glBegin(GL_QUADS);
	glColor4f(2,0,2,0);
	glVertex2f(150,550);
	glColor4f(2,0,2,0);;
	glVertex2f(650,550);
	glColor4f(2,0,2,0);
 	glVertex2f(650,700);
	glColor4f(2,0,2,0);
	glVertex2f(150,700);
	glEnd();
// ÇáÍÇÆØ ÇáÇíãä 

glBegin(GL_QUADS);
	glColor4f(1.0,1.0,1.0,1);

	glVertex2f(0,0);
	glColor4f(2,0,2,0);
	glVertex2f(150,500);
	glColor4f(2,0,2,0);
 	glVertex2f(150,700);
	glColor4f(2,0,2,0);
	glVertex2f(0,700);
    glEnd ();

	glBegin(GL_QUADS);
	glColor3f(0.0,1.0,.0);

	glVertex2f(500,550);
	glVertex2f(300,550);
 	glVertex2f(230,150);
	glVertex2f(570,150);
	glVertex2f(500,550);
glEnd();
// ÇáØÇæáå ÇáÎÖÑÇÁ 

	glBegin(GL_QUADS);
	glColor3f(0,0,0);


	glVertex2f(250,150);
	glVertex2f(270,0);
	glVertex2f(300,0);
	glVertex2f(320,150);
	glVertex2f(250,150);
	glEnd ();

	// ÑÌá ÇáíÓÑì ááØÇæáå
glBegin(GL_QUADS);
	glColor3f(0,0,0);


	glVertex2f(230,170);
	glVertex2f(230,100);
	glVertex2f(570,170);
	glVertex2f(570,100);

	glEnd();

//ÍÇÝÉ ÇáØÇæáå ÇáÇãÇãíå

glBegin(GL_QUADS);
	glColor3f(0,0,0);


	glVertex2f(550,150);
	glVertex2f(530,0);
	glVertex2f(500,0);
	glVertex2f(480,150);
	glVertex2f(550,150);
	glEnd ();
// ÇáÑÌá Çáíãäì ááØÇæáå

	glBegin(GL_QUADS);
	glColor3f(0,0,0);
	glVertex2f(230,150);
	glVertex2f(240,150);
	glVertex2f(300,550);
	glVertex2f(310,550);
    glVertex2f(0,0);
	glEnd ();
	// ÇáÍÇÝå ÇáíÓÑì ááØÇæáå

	glBegin(GL_QUADS);
	glColor3f(0,0,0);
	glVertex2f(300,550);
	glVertex2f(510,550);
	glVertex2f(500,560);
	glVertex2f(300,560);
    glVertex2f(0,0);
	glEnd ();

	// ÇáÍÇÝå ÇáÎáÝíå ááØÇæáå 

	glBegin(GL_QUADS);
	glColor3f(0,0,0);
	glVertex2f(570,150);
	glVertex2f(580,150);
	glVertex2f(510,560);
	glVertex2f(500,550);
    glVertex2f(0,0);
	glEnd ();

	// ÇáÍÇÝå Çáíãäì ááØÇæáå

    glBegin(GL_QUADS);
    glColor3f(0.8,0.8,0.4);
	glVertex3f(450,540,1);
	glVertex3f(550,180,1);
	glVertex3f(560,180,1);
	glVertex3f(460,540,1);
    glEnd();
	// ÚÕÇ ÇáÈáíÇÑÏææ

	glBegin(GL_QUADS);
    glColor4f(0.3,0.3,.011,1);
	glVertex3f(0,0,1);
	glColor4f(1,0.5,0.05,1);
	glVertex3f(0,50,1);
	glColor4f(0.3,0.3,.011,1);
	glVertex3f(150,550,1);
	glColor4f(1,0.5,0.05,1);
    glVertex3f(150,500,1);
    glEnd ();
glBegin(GL_QUADS);
    glColor4f(0.3,0.3,.011,1);
	glVertex2f(650,550);
	glColor4f(1,0.5,0.05,1);
	glVertex2f(800,50);
	glColor4f(0.3,0.3,.011,1);
    glVertex2f(800,0);
	glColor4f(1,0.5,0.05,1);
	glVertex2f(650,500);
	glEnd ();
//,,,,,,,,,,,,,,,,,,,,,,,,,


	//,,,,,,,,,,,,,,,,,,,,,,,
  glPushMatrix();
    glColor3f(1,1,1);
	glTranslatef(x,y,0);
//glTranslatef(405,500,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
//,,,,,,,,,,,,,,,,,,,
glColor3f(0,341,1311);
glTranslatef(400,300,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(1,0,77.6);
glTranslatef(395,290,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(4.01,0,0);
glTranslatef(410,290,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(0,0,1);
glTranslatef(390,280,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(0,0,0);
glTranslatef(405,280,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(1,0,1);
glTranslatef(420,280,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(1,0,0);
glTranslatef(385,270,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(1,1,0);
glTranslatef(400,270,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(0,1,2);
glTranslatef(415,270,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(1,1,0);
glTranslatef(429,270,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(0,0,1);
glTranslatef(380,260,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(1,0,0);
glTranslatef(395,260,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(1,1,0);
glTranslatef(410,260,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(1,0,0);
glTranslatef(425,260,5);
glutSolidSphere  ( 8, 20.0, 35.0);
glPopMatrix();
glPushMatrix();
glColor3f(3,1,0);
glTranslatef(440,260,5);
glutSolidSphere  ( 8, 20.0, 35.0);
//,,,,,,,,,,,,,,,,,,,,,
//.............................
   if(y>=500)
	  {

      y=y+(-5);  
      if(y>=430)
      {
        y=430;
	  }
	  }
//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  glDisable(GL_DEPTH_TEST);
  glDisable(GL_LIGHTING);
  glPopMatrix();
//,,,,,,,,,,,,,,,,,,

glutSwapBuffers();	
}
// ᑥ ÇáÈáíÇÑÏææ



void initial()
{
glClearColor(1.3,0.48,0.5,1);// ÏÇáÉ ÊäÙíÝ ÇáÔÇÔå
glColor3f(0,.67676,1);//ÏÇáÉ ÎØ ÇáÑÓã 
glPointSize(0.0);// ÏÇáÉ ÊÍÏíÏ ÍÌã ÇáäÞØå
glLineWidth(5);//ÏÇáÉ ÚÑÖ ÇáÎØ
glMatrixMode(GL_PROJECTION);//ÏÇáÉ ÇáÊÚÇãá ãÚ ÇáãÕÝæÝå
glOrtho(150,650,50,650,50,-50);//ÏÇáÉ ÇÍÏÇËíÇÊ ÇáÔÇÔå

}
void main()
{glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
//glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);//ÏÇáÉ ÇáÇäÙãå ÇáÎÇÕå ÈÇáÚÑÖ
glutInitWindowSize(700, 700); //ÏÇáÉ ÍÌã ÇáäÇÝÐå
glutInitWindowPosition(0,0);//ÏÇáÉ ãßÇä ÙåæÑ ÔÇÔÉ ÇáÑÓã 
glutCreateWindow("draw");// ÏÇáÉ ÇÓã ÇäÔÇÁ ÔÇÔÉ ÇáÚÑÖ 
initial(); // ÇÓÊÏÚÇÁ
glutDisplayFunc(draw);// ÇÓÊÏÚÇÁ ÏÇáÉ ÇáÑÓã 
glutMainLoop(); //áÙåæÑ ÔÇÔÉ ÇáÑÓã æÊËÈíÊåÇ
}

وشكرا لكم جميعاا ..

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