#include <gl/glut.h>
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <limits.h>
float s=0.0;
float m=0.0;
float h=0.0;
float a=0.0;
float b=0.0;
float c=0.0;
static double size =1;
void myInit(void)
{
glClearColor(0.0,0.0,0.0,0.0); // set white background color
glColor3f(0.0f, 0.0f, 0.0f); // set the drawing color
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-100.0, 180.0, -100.0, 180.0);
glMatrixMode(GL_MODELVIEW);
}
void sn(void)
{
glPushMatrix();
glColor4f(1.0, 0.0, 0.0,1.0);
glRotatef(s,0,0,1);
glBegin (GL_TRIANGLES);
glVertex2i(83,95);
glVertex2i(80,90);
glVertex2i(85,90);
glEnd();
glPopMatrix();
glFlush ();
}
void mn(void)
{
glPushMatrix();
glColor3f(0.1,0.6,0.5);
glRotatef(m,0,0,1);
glBegin (GL_TRIANGLES);
glColor4f(1.0, 0.0, 0.0,1.0);
glVertex2i(70,95);
glVertex2i(67,90);
glVertex2i(75,90);
glEnd();
glPopMatrix();
glFlush ();
}
void hn(void)
{
glPushMatrix();
glColor4f(1.0, 0.0, 0.0,1.0);
glRotatef(h,0,0,1);
glBegin (GL_TRIANGLES);
glVertex2i(77,88);
glVertex2i(74,85);
glVertex2i(78,85);
glEnd();
glPopMatrix();
glFlush ();
}
void an(void)
{
glPushMatrix();
glColor4f(1.0, 0.0, 0.0,1.0);
glRotatef(a,0,0,1);
glRecti(85,80,77,87);
glPopMatrix();
glFlush ();
}
void bn(void)
{
glPushMatrix();
glColor4f(1.0, 0.0, 0.0,1.0);
glRotatef(b,0,0,1);
glRecti(75,95,77,90);
glPopMatrix();
glFlush ();
}
void cn(void)
{
glPushMatrix();
glColor4f(1.0, 0.0, 0.0,1.0);
glRotatef(c,0,0,1);
glRecti(86,80,78,87);
glPopMatrix();
glFlush ();
}
//////////////////////////////////////
void mydisplay(void)
{
glColor3f(0.6,0.6,0.6);
glRecti(50,60,100,20);
glColor3f(0.1,1.0,0.6);
glRecti(65,80,85,60);
glBegin (GL_QUAD_STRIP);
glColor4f(0.0, 1.0, 1.0,0.0);
glVertex2i(55,130);
glVertex2i(95,130);
glVertex2i(65,80);
glVertex2i(85,80);
glEnd();
glBegin (GL_QUAD_STRIP);
glColor4f(0.0, 0.1, 1.0,0.0);
glVertex2i(55,130);
glVertex2i(95,130);
glVertex2i(50,140);
glVertex2i(100,140);
glEnd();
glColor3f(0.0,1.1,1.6);
glRecti(70,150,80,140);
glBegin (GL_TRIANGLES);
glColor4f(1.0, 1.0, 0.0,1.0);
glVertex2i(75,45);
glVertex2i(70,35);
glVertex2i(80,35);
glEnd();
glColor3f(0.0,1.1,1.6);
glRecti(70,150,80,140);
glBegin (GL_LINE_STRIP);
glColor4f(1.0, 1.0, 0.0,1.0);
glVertex2i(95,130);
glVertex2i(125,130);
glVertex2i(87,95);
glEnd();
glFlush ();
}
void ww(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
mydisplay();
hn();
mn();
sn();
an();
cn();
bn();
a++;
b++;
c++;
h++;
m++;
s++;
glutSwapBuffers();
}
void main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(300,200);
glutInitWindowSize(640, 680);
glutCreateWindow("my home mwaheb almadani 42410117 g(1)");
glutDisplayFunc(ww);
glutIdleFunc(ww);
myInit();
glutMainLoop();
}هذا الكود لعصارة فواكه المشكلة عندي ان الفواكه لما تدور ماتدور جوا العصارة وانا ابغاها تدور جوا العصارة والكود حق الفارة ماهوا راضي يمشي معايا لاني ابغي لما اضفط زر تبدا العصر ارجوا الرد باسرع وقت وشكراااااااااااا