Build Log
  

Build started: Project: DirectX_Engine, Configuration: Release|Win32

Command Lines
  
Creating temporary file "g:\My_Codes_Works\Game Programming\Directx_Engine\DirectX_Engine\DirectX_Engine\Release\RSP00000140801196.rsp" with contents
[
/O2 /GL /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /MT /Fo"Release\\" /Fd"Release\vc80.pdb" /W3 /c /Wp64 /Zi /TP "..\Main.cpp"

"..\Graphics.cpp"

"..\d3dUtil.cpp"
]
Creating command line "cl.exe @"g:\My_Codes_Works\Game Programming\Directx_Engine\DirectX_Engine\DirectX_Engine\Release\RSP00000140801196.rsp" /nologo /errorReport:prompt"
Creating temporary file "g:\My_Codes_Works\Game Programming\Directx_Engine\DirectX_Engine\DirectX_Engine\Release\RSP00000240801196.rsp" with contents
[
/OUT:"G:\My_Codes_Works\Game Programming\Directx_Engine\DirectX_Engine\Release\DirectX_Engine.exe" /INCREMENTAL:NO /MANIFEST /MANIFESTFILE:"Release\DirectX_Engine.exe.intermediate.manifest" /DEBUG /PDB:"g:\My_Codes_Works\Game Programming\Directx_Engine\DirectX_Engine\release\DirectX_Engine.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /MACHINE:X86 d3d9.lib d3dx9.lib d3dxof.lib dxguid.lib dxerr9.lib dinput8.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\release\d3dUtil.obj"

".\release\Graphics.obj"

".\release\Main.obj"
]
Creating command line "link.exe @"g:\My_Codes_Works\Game Programming\Directx_Engine\DirectX_Engine\DirectX_Engine\Release\RSP00000240801196.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "g:\My_Codes_Works\Game Programming\Directx_Engine\DirectX_Engine\DirectX_Engine\Release\RSP00000340801196.rsp" with contents
[
/outputresource:"..\release\DirectX_Engine.exe;#1" /manifest

".\release\DirectX_Engine.exe.intermediate.manifest"
]
Creating command line "mt.exe @"g:\My_Codes_Works\Game Programming\Directx_Engine\DirectX_Engine\DirectX_Engine\Release\RSP00000340801196.rsp" /nologo"
Creating temporary file "g:\My_Codes_Works\Game Programming\Directx_Engine\DirectX_Engine\DirectX_Engine\Release\BAT00000440801196.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\release\mt.dep"
]
Creating command line """g:\My_Codes_Works\Game Programming\Directx_Engine\DirectX_Engine\DirectX_Engine\Release\BAT00000440801196.bat"""
Output Window
  
Compiling...
Main.cpp
..\Main.cpp(509) : warning C4244: 'return' : conversion from 'WPARAM' to 'int', possible loss of data
Graphics.cpp
..\Graphics.cpp(98) : warning C4309: 'argument' : truncation of constant value
..\Graphics.cpp(98) : warning C4309: 'argument' : truncation of constant value
..\Graphics.cpp(98) : warning C4309: 'argument' : truncation of constant value
..\Graphics.cpp(522) : warning C4996: 'strcpy' was declared deprecated
        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(73) : see declaration of 'strcpy'
        Message: 'This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
..\Graphics.cpp(596) : warning C4996: 'strcpy' was declared deprecated
        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(73) : see declaration of 'strcpy'
        Message: 'This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
..\Graphics.cpp(720) : warning C4996: 'sprintf' was declared deprecated
        C:\Program Files\Microsoft Visual Studio 8\VC\include\stdio.h(345) : see declaration of 'sprintf'
        Message: 'This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
..\Graphics.cpp(1361) : warning C4996: 'strcpy' was declared deprecated
        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(73) : see declaration of 'strcpy'
        Message: 'This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
..\Graphics.cpp(1863) : warning C4996: 'strcpy' was declared deprecated
        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(73) : see declaration of 'strcpy'
        Message: 'This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
..\Graphics.cpp(2683) : warning C4996: 'vsprintf' was declared deprecated
        C:\Program Files\Microsoft Visual Studio 8\VC\include\stdio.h(345) : see declaration of 'vsprintf'
        Message: 'This function or variable may be unsafe. Consider using vsprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
..\Graphics.cpp(2707) : warning C4996: 'fopen' was declared deprecated
        C:\Program Files\Microsoft Visual Studio 8\VC\include\stdio.h(234) : see declaration of 'fopen'
        Message: 'This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
..\Graphics.cpp(2719) : warning C4996: 'fopen' was declared deprecated
        C:\Program Files\Microsoft Visual Studio 8\VC\include\stdio.h(234) : see declaration of 'fopen'
        Message: 'This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d3dUtil.cpp
Linking...
Generating code
Finished generating code
Embedding manifest...
Results
  
Build log was saved at "file://g:\My_Codes_Works\Game Programming\Directx_Engine\DirectX_Engine\DirectX_Engine\Release\BuildLog.htm"
DirectX_Engine - 0 error(s), 12 warning(s)