Title: _using winsock and win32 api to make a massive multi player online game
Description: Ok so my game is probably not "massive" multi player but after looking for examples of online games on psc i found there were none that support more than 2 people having the server and the client play each other. In my WarBotz game the players connect to one server that only maintains and sends information and is not involved in the game (just like a real server). As long as there are ports to connect to there can be as many players (server probably will not be able to handle so many). To game its self uses a lot of win32 api including bitblt to make the game run faster/nicer. The code is fully commented i hope you enjoy my game and if u like it or not please vote something and/or leave comments I want to know how i could improve on it or what people think of it thanks =)
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