Title: Construction Set  (seccond beta for my fxEngine)
Description: This is draft version of very simple scene editor for my fxEngine project (still on developement stage). It is simple, but was hard to develop. First of all i should warn you that this is NOT 3dsmax. Don't expect too much after seeing the screenshot of this submission. Since it is only a draft, editor's possibilities are very limited. But it's enough to design scenes, game levels, e.t.c. What this beast actually does: nothing, just poses objects where you want, rotate them, scale in all of 3 dimensions. Select meshes with your mouse or from list, operate with multiple objects with the same time and mush more. It uses OpenGL renderer for all 4 views: top, front, left &amp; perspective. Any viewport can be maximized just like in 3ds-max. As you see it doest actually nothing, but it has some tricks for my fxEngine. For example, simply changing object's type you can describe it as a water surface, flame, true-reflective mirror, light source, or anything else. You'll understand what i meen, when i relese my engine (i hope finishing the first beta it in March or in the beginning of April). One more: this is a draft tool, so in next version i'd like to implement RADIOSITY solver to calculate realistic light maps for the scene. And the last: DO NOT MODIFY "MESH TYPE LIST" in editor's proferences dialog, unless you fully-understand what this is made for. Otherwise you can crush entrie editor AND all projects you made with it ;)) By the way, You can also set user-camera manipulating with object types, think with your brains. But don't think too much, it is only beta. Demo scene in the package! Enjoy! In this update i've fixed some bugs and done some other stuff, see my post below...
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