zetrix

how to transform from OpenGl to DirectX

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salam
First of I'm sorry for writing in english, my keyboard doesnt containg arabic letters for the moment
any way, I have been working on an application that uses OpenGl to display 3d objects and then send the transformation matrix through a web service to an  other application that uses Directx  to continue working on 3d objects. And here where I have a problem because the object is moving and rotating in the opposite way of what it was when used in OpenGL
so is there any way I can fix this problem, like what kind of change should I apply on the transformation matrix to be compatible with DirectX
Note: I've tried to use the transpse of the matrix but it didn't work
thank you very much in advance

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